Benjamin J Lee

I’m a PhD student based in the Institute for Social Change at Manchester University with a strong interest in the Internet and how it impacts on Politics.

The HE bubble?

The days of jamming 500 students into lecture halls supervised by graduate students and charging them several hundred dollars per credit hour for the “privilege” of learning in this fashion may be numbered. Universities may acknowledge that they are not the only stamp of endorsement.

Interesting guest post on TechCrunch suggesting that higher education may be the next bubble (in the US at least). Universities are charging thousands for simply adding a stamp of credibility to knowledge that could be obtained cheaper and more efficiently elsewhere. Still given the apparent spiralling cost of University education in the UK maybe this is something to think about.

There's a spy in your car and you should be grateful (apparently)

http://m.guardian.co.uk/money/2011/apr/23/car-insurance-smartbox-young-drivers?cat=money&type=article

If your under the age of 25 and find it impossible to get insurance, don't worry. The very same industry that priced you off the road in the first place has a solution to their own profiteering. Just install this black box in your car that lets us know every detail of how your driving and we'll knock a couple of quid off your bill. The idea of people agreeing to surveillance to save money is a little bit perverted if you ask me.

We should have seen this one coming

http://news.cnet.com/8301-31921_3-20056344-281.html

Among computer forensics specialists, those location logs--which record nearby cell tower coordinates and time stamps and cannot easily be disabled by someone who wants to use location services--are not merely an open secret. They've become a valuable sales pitch when targeting customers in police, military, and intelligence agencies.

So both Apple and Google seem to have been collecting data on their users, and it also appears that government and law enforcement can get hold of the data as well. To be honest, I think a brief look at the services these smart phones offer should have been enough for most people to strongly suspect that this kind of information was available somewhere. It's disturbing to read about the seeming lack to technical and legal barriers to private companies and the state accessing them though.

5 bad ideas we only stick to out of habit (Cracked.com)

Hey look at that, you can spell typewriter using only letters from the very top line. Who knew?

"So Sholes consulted a buddy who had studied up on letter-pair frequency, and he moved the keys that were most often typed together away from each other. After a few other minor tweaks, like moving up the R key, allegedly so that salesmen could impress buyers by typing the word "TYPEWRITER" using only the top row, we had our current QWERTY arrangement." 


Read more: 5 Bad Ideas Humanity Is Sticking With Out of Habit | Cracked.com http://www.cracked.com/article_19151_5-bad-ideas-humanity-sticking-with-out-habit.html#ixzz1KACjoEsA

Typewriter_john_olsen_01
 

Internet companies urge Mandelson to delete clause from digital economy bill | Technology | guardian.co.uk

Leading internet companies including Google have written to business secretary Peter Mandelson urging him to change the new digital economy bill to throw out a controversial clause that could give future ministers sweeping powers to change copyright law.

Their letter, sent to coincide with today's second reading of the recently announced bill in the Lords, voices support for parts of the bill and a "shared respect" for copyright. But Google, Facebook, Yahoo and eBay also express "grave concerns" over proposed measures "which risk stifling innovation and damaging the government's vision for a digital Britain."

They highlight elements of Mandelson's bill introduced at the 11th hour: "In particular, we believe the bill's clause 17 – which gives any future secretary of state unprecedented and sweeping powers to amend the Copyright, Designs and Patents Act 1988 – opens the way for arbitrary measures. This power could be used, for example, to introduce additional technical measures or increase monitoring of user data even where no illegal practice has taken place," the letter said.

The internet companies warn that such an unclear copyright backdrop could run counter to former communications minister Stephen Carter's Digital Britain report, which examined ways to ensure the UK remained at the leading edge of the global digital economy.

"This would discourage innovation, impose unnecessary costs, potentially unsettling the careful balance of responsibilities for enabling market change which Lord Carter outlined in the Digital Britain report," the letter said. "This clause is so wide that it could put at risk legitimate consumer use of current technology as well as future developments ... The industry as a whole had hoped that the outcome of Digital Britain would be a clear, workable set of principles by which the industry could operate. On the contrary, clause 17 creates uncertainty for consumers and businesses and puts at risk the UK's leading position in a digital Europe. We urge you to remove clause 17 from the bill."

A spokesman for Mandelson's department sought to reassure the internet companies the government would not abuse any future powers.

"The law must keep pace with technology, so that the government can act if new ways of seriously infringing copyright develop in the future. However, business will not wake up one morning to a world in which government has taken extensive digital powers," he said.

While the digital economy bill was welcomed by many media companies, which feel their copyright on music, film and other content need better protection online, it has also faced a large amount of opposition from internet service providers and consumer groups.

Carphone Warehouse boss Charles Dunstone recently condemned as "crazy" plans to combat online piracy by severing people's broadband connections. The group's broadband arm, TalkTalk, has threatened to take legal action if proposals to cut off persistent unlawful online file sharers make it into law.

An e-petition on the No 10 website against the law has already garnered more than 28,000 signatories and the support of such technophiles as Stephen Fry.

Piracy by Adam Buxton

By Adam of Adam and Joe fame.

When piracy isn't theft | Alexandros Stavrakas | Comment is free | guardian.co.uk

Stewart Brand, during the first Hackers' Conference in 1984, uttered the infamous maxim, "Information wants to be free". The implication was that any attempt to control and limit the free dissemination of knowledge and information would be met with resistance. That was yesterday's news. Today's is that the British government is seeking to tackle the problem of online piracy by passing a law disciplining those wishing to freely share intellectual property that is under copyright protection.

In 2007, Dan Ariely and Kristina Shampan'er, behavioural economists at MIT, published a paper that established the advantage of "free" over "cheap". They offered a group of subjects a choice between two chocolates, Hershey's Kisses for one cent and Lindt truffles for 15c. Three quarters of the subjects chose the truffles. When they repeated the experiment, reducing the price of each chocolate by 1c, the order of preference was reversed: the majority chose the now free Hershey's Kisses. Although the price difference had remained effectively the same (14c), the effect that "free" had on the subjects' behaviour was remarkable. "Free" produces a completely different consumer dynamic to any other price.

Even so, the seductive resonance of getting something for nothing is of secondary importance, as are a number of other points that have been made since the announcement of Peter Mandelson's intentions.

In her article on liberty central, for example, Charlotte Gore rightly argues that enforcement of the bill will be problematic. How, for instance, will it be possible to identify the person making use of file-sharing websites and networks in cases where more than one terminal is connected to a single internet subscription? An even more defiant argument has been that the online community will anyway invent ways to circumvent the proposed bill.

But both miss the point. The legislating authority of a government is exercised on the basis of what ought to be. As such, the symbolic dimension of instituting or strengthening a law can be detached from the possibility of its enforcement without losing its credibility. The government is showing how it should be; whether and how it can work is a different story.

Second, as many studies have shown, those who use sharing networks to download free music, books or movies are more likely to then purchase hard copies, attend conferences or concerts, pay to watch a movie in the theatre, and so on. Many record labels have slowly shifted their business interests towards profit generated from merchandise, live concerts and other events, focusing on selling what no online network can provide: the real-world experience. This point, too, however, is irrelevant. The discussion about whether media conglomerates will come up with ways to survive online piracy is not conducive to an understanding of the problem surrounding it.

The final example of commentary that detracts attention from the real issue is the micro-political concern that the government is pushing an agenda that could prove decisive in the relationship of an impeding Tory government with media mogul Rupert Murdoch.

Murdoch's concerns are, in a way, well-founded. The emancipatory potential of the free disseminationof intellectual property through infinite replication is overwhelming. Unlike private property that is subject to scarcity, supply and demand laws and other rigid determinations, immaterial property poses an explosive threat to our deeply rooted notions of proprietorship.

It is not only because there can be potentially infinite owners of property that the internet redefines our notion of it. It is also that people who participate in the exchange of immaterial works do not treat them as property. When they exchange music, books or movies, they are not merely transferring ownership from themselves to others; they simply do not recognise themselves as owners in the first place.

Under this light, the terms "piracy" and "theft" in their traditional sense do not capture a significant nuance of the activity that takes place online. Both words refer to an act of unlawful appropriation for one's own use and, potentially, profit. On the contrary, however, creating and maintaining a website that serves as a file-sharing platform not only brings no profit but it invariably requires time, effort and, in most cases, the commitment of personal resources. Additionally, downloading a song, a book or a movie does not deprive anyone else, including their "rightful owners", of them.

Also disturbing to some is that online file-sharing induces a sense of equality, collectivity and camaraderie in communities. On a practical level, users of peer-to-peer networks are allowed to download amounts of material that are proportional to their own contribution. But there is also a widespread ethic that considers free access to information and knowledge conducive to a better society. For those that hold these views, financial reward for the creators is only a means to an end.

Of course, we have to acknowledge the real and serious financial compromise that such activities pose for the rightful owners of copyright. A large portion of the fight against copyright violation derives its currency not from the fear of abuse of the works but from the claim that, should these practices be condoned, the financial consequences would render the continuation of intellectual production impossible or, at least, leave it impaired.

Here it is worth remembering the recent financial crisis. The readiness with which breathtakingly large amounts of money were committed to saving banks, when much more modest funds for causes such as the environment or alleviating poverty were denied or postponed, is telling. Could, for instance, the considerable resources that might be allocated to protecting, policing and, ultimately, sanctioning online file-sharing not be used for rendering it less financially damaging for the creative sector?

But the real issue is not, in the end, financial. The serious threat that online file sharing poses is not to the profits of publishers, record labels or film production companies. The fundamental problem that Murdoch and others predict is that capitalist societies cannot tolerate activities that are sustained by and reproduce the more egalitarian notions of proprietorship and collectivity described above. These notions are in such direct conflict with the prevailing ruthlessly individualistic and fiercely competitive models of behaviour that they must, evidently, be stopped.

Interesting post. I'm not sure state subsidy for creativity is the way to go, but it's an intriguing thought at least.

Also, I think he does a good job of capturing the prevailing ethos behind file sharing:

free information = better society

Can't disagree with that.

War game or War Crime

Playing by the Rules


Applying International Humanitarian Law to Video and Computer Games

A

report
by TRIAL and Pro Juventute

The analysis chose to focus on video and computer games because, unlike literature, films and television, where the viewer has a passive role, in shooter games, the player has an active role in performing the actions. Furthermore, video games are increasingly used as a training tool within the military and are often set in present day conflicts (e.g. Afghanistan or Iraq), thus illustrating the realism these games have now achieved.

Capture d’écran 2009-11-16 aÌ€ 18.43.32

The report aims at developing awareness among developers and distributors of games portraying armed conflict scenarios in order to encourage them to incorporate the rules that apply to such conflicts in real life, namely those of international human rights law and international humanitarian law.

Pro Juventute and TRIAL selected twenty games and analysed them according to a list of violations identified by specialists in international humanitarian law. They were then graded according to the intensity of the breaches identified. Hence, when a behaviour that violates the current rules regulating armed conflicts was sanctioned in the game, the game was labelled as “good”. When such violations were committed by the enemy (i.e. not by the gamer), the game was labelled as “mild”. When the gamer could choose to breach the rules regulating armed conflicts but was not obliged to do so in order to succeed in the game, the game was classified as “medium”. Finally, when such violations were required in order to succeed in the game, the game was labelled “strong”.

The report identified that, while certain games incorporate rules that encourage the gamer to respect human rights and international humanitarian law, most of them contain elements that violate these international standards. The most frequent violations encountered in the games were violations of the legal principles of distinction and proportionality. They include extensive destruction of civilian property and/or injury or deaths of civilians, not justified by military necessity, as well as intentionally directing attacks against civilians or civilian objects, including religious buildings such as mosques or churches. Another common violation was cruel, inhuman or degrading treatment or torture. In several instances, these violations occurred in the context of an interrogation and in many cases, they ended in an extrajudicial execution. Direct attacks against civilians were also frequent violations, the victims mostly being hostages or civilians present in a village who were not mere casualties but rather directly targeted.

The report thus recommends that game developers avoid creating scenarios that easily lead to violations of the rules regulating armed conflicts. More generally, the report underlines that, as certain games illustrate, there are means of incorporating rules that encourage the gamer to respect human rights and international humanitarian law. Such an approach should be further developed, in order to create players with a more accurate perspective of what is lawful and what is not in real armed conflict situations or law enforcement operations.


I worry less and less about gamers telling the difference between a video game and reality and more and more about researchers. Realistic or not, it's still just a game and I don't think the Geneva convention applies.

Also, they're focussing on some depressingly modern games, why not look at the legality in some the classics, Syndicate for example, Rise of the Triad, Civilisation? I'm sure there are plenty of virtual war crimes there.

Balloon Boy (Know Your Meme) | Rocketboom

Great example of the speed at which info. real or made up circulates these days.

Nate Harrison

6 Seconds from 1969. A brilliant Mp4 which traces the history of the 'Amen Break' 6 seconds of music which gave birth to entire sub cultures.

It just goes to show, nothing is new, everything is built on everything else.